But the point I was trying to make is that fighting games typically have a more limited scope, you just need to render and animate two characters at a high quality versus something like HZD which is open world with a lot more systems running in the background and much more stuff to render and animate. I know Sony have great artists on their teams, but I also think Capcom and Namco also have good artists as evidenced by RE7. The models and environments in GOW are all universally excellent. Whereas the Sony’s studios build their engines in house. For example some Unity games exhibit frame rate issues on consoles, and we’ve heard some devs point fingers of blame at Unity. Click to shrink.Another issue could be the fact that fighting games have stopped using bespoke engines and are instead reliant on third party middleware.
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